Twelve Tiles Home
~ELEMENTAL CONNECTION~

Objective: The goal is to accumulate more points than your opponent/s by matching the colors of available tiles to adjacent tiles on a 8x8 grid. Successful color-matching awards points, while unsuccessful matching deducts points. There are 70 tiles, each with an unique combination of one or more of four basic colors.


A Collection of Twelve Tiles

An Example of Twelve Connecting Tiles


Setup: All tiles are scrambled and placed face down so that players cannot see them. Each player pulls two tiles at random, making sure to keep two at all times.


Rules: The first player places a tile anywhere on the board, establishing a focal point for subsequent tiles. The second player then places a tile adjacent to the previous tile, making sure to connect an edge horizontally or vertically (not diagonally).


As tiles are laid, points are awarded for matching colors to the connecting edges of adjacent tiles or borders.


Step 01: Draw tiles until you have two.

Step 02: Place a tile next to another tile. (If it is the first tile, place it anywhere.)

Step 03: Calculate how many points are gained or lost.

Step 04: Play passes to the next player.



End Conditions: Gameplay continues until all of the spaces in the grid have been filled.


Winning: Once the board is filled, players reveal their score. The player with the most points wins.


Points: Matching the edges of a tile with another of the same color is called a "connection." The more connections made within a single turn provide exponentially more points.



CONNECTING EDGES


0

1

2

3

4

CONNECTIONS

0

+1

+3

+6

+10



"Misconnections" occur whenever the player connects to a tile that doesn't match, such as connecting blue to red. Making multiple misconnections is a linear penalty.



CONNECTING EDGES


0

1

2

3

4

MISCONNECTIONS

0

-1

-2

-3

-4



It is possible to make a connection and a misconnection on the same turn; in this instance, the value of loss must be subtracted from the value of gain to determine the total points that are to be awarded.


Borders: Each edge of the board is represented by one of the four colors. Matching the edge of a tile with the border’s color awards an extra point. This bonus point will not work exponentially with other tile connections, nor will it be deducted should a misconnection occur.


CONNECTING EDGES


0

1

2

3

4

CONNECTIONS

0

+1

+3

+6

+10

MISCONNECTIONS

0

-1

-2

-3

-4

BORDER

0

+1

+2

+3

+4



Perfect/Flawed Games: Should a game be completed without any misconnections, it is a Perfect Game. Any other game is a Flawed Game. Even though a Perfect Game is entirely possible, the nature of competition will disrupt the balance of the tiles and result in a Flawed Game almost every time.


Game Board

Example 8x8 Board with Colored Borders